Monday, February 11, 2019

Prelude to your Environment Project

ENVIRONMENT PROJECT:
  • Deadline: TBD
  • Research and develop an environment of your choosing!
    • The environment MUST tell us the story of an individual without us ever seeing the character. (World-building)
    • NO WIDE OPEN FIELDS OR DESERTS.
  • Think scale (the size of your scene): How big or how small is it supposed to be?
  • For fictional environments:  The objects you make must have purpose, be functional, and be recognizable in their function.
  • Build your objects EFFICIENTLY!
  • Tip: Keep it simple!
YOU NEED TO HAVE THE FOLLOWING ITEMS IN YOUR ENVIRONMENT:
  1. floor and walls
  2. a place of rest
  3. an object of practical interaction (to put stuff in or put things on)
    • a box? treasure chest? table?
  4. an open container (a cup or a bowl)
    • Reminder: To use the revolve tool:
      • go to your front view
      • draw a curve
      • hold the  "X-key," click on vertex. Snap to Origin (the dark center x and y axis line)
      • click on SURFACES --> REVOLVE
      • click on SURFACES ---> REVERSE DIRECTION
  5. create a physical light source.
    • a lightbulb from the ceiling, a candle, a lamp, a flashlight, etc.
  6. AND... THREE objects that give us a clue to where we are!

Next week: We will cover building a camera and animating a camera moving through the scene! For now, focus on building your environment and establishing lighting!


BEGIN YOUR RESEARCH!

Create a folder with 20 images of 3-D environments that match the tone, lighting, or aesthetic you want to achieve!

* In this project, it is OKAY if your final result is not the same quality as your references! The quality of your assets should be determined by how close those environments are to the camera!

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