Monday, February 25, 2019

A sample process for modeling your environment project!

As requested: Below lies an example for creating your environment project!


  • Gather reference images that relate to the idea you are creating.
  • Start by sketching out a draft of your scene. Use the techniques we mentioned in class to get a decent idea of basic size relationships, lighting, composition, and the like.
    • Give your objects basic shaders so you are aware of the color relationships in each part of your project!
  • Then, put that version of your scene in a layer
    • Set the layer to "Reference(R)" or "Template(T)" so you can start building the actual models of your scene.
  • Model your objects at this point! Work one at a time, working from the origin (place where the x, y, and Z axis intersects).
  • Place the objects in their respective locations.
  • Once 90% of your models are created, start texturing your scene! Use this time to flesh out the basic shaders you have already created!
  • Go back to the lighting you originally established. You will probably need to make updates! Add, remove, or enhance the lighting and shadows you have to make a more believable scene!
  • Continue texturing your scene, creating test renders to check different parts of the scene.
  • When you are almost done, add in any last elements you need to tie the scene together!
  • When you are done, produce your final renders! Open those images in photoshop and make any final edits to contrast or depth of field that you choose to create.

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