How to make blend shapes:
- Make a model. Freeze transformations and delete history.
- Check your pivot point position (hold D or X.)
- Duplicate that model (command D) (A duplicated model becomes your TARGET/KEY POSE!)
- Make changes to the vertices of that model (vertex mode)
- Highlight the duplicates, then click the original last.
- In your Animation MENU: Anim Deform —> Blend Shape.
- Blend shape options:
- Check Inbetweening: sets all of your poses to different transitions on the same animation.
- To view/edit/animate your transformations: Windows-Animation Editors —> Blend Shape
- To view Playback: make use of the dope sheet as well! Shows keying on all objects!
Ways to edit blend shapes:
A. Setup #1: Use wireframe on shaded to help see vertices and edge loops.
- Common mistake, picking a single point and moving it.
- (WHAT YOU WANT TO DO: Take into account the “skin" of your character! Grab multiple points and move together!
- Make it fold, make it compress! As an easy example, look at the wrinkles and bulges that are folded when you bend your fingers!
B. Setup # 2: A good idea to change mesh with smooth mesh preview off!
*note may want to add extra edge loops at joints for better bends.
D. Setup # 3: In outliner: Want to make a folder just for your blend shapes! Can make a Blend Shapes Targets Folder!
E. Tools to use:
- Soft Modification Tool
- Hit the B key: can switch from selecting choice points to selecting a general area! (yellow, most pull —> red: medium pull —> black: least pull)
- hold down B key: can increase and decrease falloff radius!
- Mesh —> Sculpt Geometry Tool
- Lets you use a brush to do more organic sculpting.
- NOTE:
- Options:
- A Push
- B Pull
- C Smooth
- D Option 4: Relax Good for relaxing and averaging out verticess.
- E Pinch
- F Erase
No comments:
Post a Comment