ANIMATING IN THREE DIMENSIONS!
- components we work with:
- GRAPH EDITOR - Allows us to set keyframes, change easing, and edit specific parts of our object!
- Learning how to read the graph editor is important!
- TIMELINE:
- set start and stop times
- understand the difference between realtime keyframes and playing all keyframes regardless of speed
- To find this: Right Click your Timeline ——> Playback Speed
- setting keyframes
- setting keyframes for specific NODES in your channel box!
- To do it: Right click the node in your channel box and select “KEY SELECTED”
- UNDERSTANDING TANGENTS!
- there are different types of tangents that affect the speed of our animation!
- Every tangent functions as a keyframe!
- Tangents also affect timing!
- Animating from a camera helps us act towards the audience!
- helps us know what we need to show, and what we don’t need to show!
- We will need to use “LOCK SELECTED” to lock parameters from time to time!
- AUTO KEY FRAMING: located in the bottom right corner of your menu!
- When you make a keyframe (clicking key selected), your frame will always changed based on the nodes you select, and ONLY the nodes you select.
ABOUT THE GRAPH EDITOR:
- 2 main categories to read:
- 1) Frame Number
- 2) Node Value
- The name of the node appears as well.
TYPES OF TANGENTS:
- spline and linear
- spline: has gradual acceleration/deceleration
- linear: moves at a constant rate
- Tangents look like the little black squares on the graph editor!
Selecting Keyframes:
- hold shift, click and drag: You can select multiple keyframes.
- double click: select every visible keyframe
HOMEWORK:
Make 2 ball bounces!
- 1) an average ball bounce.
- 2) a ball of greater or less weight! (example: bowling ball, tennis ball, etc.)
- Your ball must bounce at least 4 times!
- Make you ball bounces in the same file. Put them in layers!
- Make a playblast of each ball bounce.
- Keep your animation under 144 frames!
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