Tuesday, December 2, 2014

Last Assignment for the Semester!

As you continue working on your character model, you are to put together a portfolio of your 3D work for final grading!

Your portfolio should include the following assignments:


  • Your environment,
  • Your conceptual environment drafts (the lighting assignment)
  • Your Film, Saved, to a video site (youtube or vimeo,) with a contrubition list!
  • Your character model, rendered into a video with turnaround, and wireframe transition! (I will demonstrate in class.)


For this portfolio, you are allowed to showcase this to a website as a collection of videos, or a singular reel. As all of you are taking animation classes, you are allowed to append 3D work into reels for your other classes should you choose.

I am expecting maximum craftsmanship on all projects. That includes gentle transitions with camera angles, minimal clipping from models, and for the projects that required texturing, masterful texturing, and excellent storytelling from your group films!  You have two days to assemble a portfolio to turn in to me at the beginning of class for final grading!  For your character model: I need a folder with your model in it on the server! For your model, I only need basic shaders, and a quality 3-Point lighting setup for your work! Extra credit is given to how far you go beyond these requirements!

FOR FINALS: I WILL GRADE BASED ON THE FOLLOWING:

1.  Modeling efficiency: use of edgeloops, smoothing, poly counts, etc. (I need to know the number of polys you used for your models!)

2.  Quality of lighting and texturing:

3.  Animation project (4 grades):

  • Contributions list, writeup, and personal performance, 
  • quality of individual sections of the film, (note your contributions, take renders, and show me what you created you're most proud of!) 
  • Quality of the film as a whole,
  • A combination of my observations and notes from the production, and your submitted review of your group! (in production and execution)

4. Quality of your portfolio! How you display your work, what additional resources (concise descriptions, layout, etc) you provide, etc!

5. Character Model:
Edge flow, quality of character model with respects to efficient detail, and 3D design in comparison to your submitted 2D design.

I have graded all your content thus far, but, as this is your chance to submit everything, including improvements to past works, your final will consist of the majority of your final grade. I will create a link list to the right of this post for future students to take a look at the work you have created!


Tuesday, October 28, 2014

Film References and Storytelling Reminders!

FILMS:


The Blue Umbrella:



Those wanting to research storytelling: Consider the following outline:

Storytelling elements:
  • Inticing incident
  • Plot Point 1
  • Setbacks in act 2 (a minimum of 3)
  • Plot Point 2
  • Climax
  • Denouement/Resolution
  • A clear beginning, middle, and ending.

Within that outline, be sure to point out these major sections of questioning:

ACT 1: (25% of your film's runtime)
    1. Who is(are) the protagonist(s)?
    2. What is the setting of the film?
    3. How does the film begin?
    4. What is the inciting incident? (What triggers the main plot of the story?  What is the protagonist looking for?)
    5. What is the major first plot point that moves the story into act II?
ACT 2: (50% of your film's runtime)
    1. What setbacks does the protagonist face in Act II?
    2. How does the protagonist deal with those major plot points?
    3. What is the second major plot point that finally kicks the protagonist's butt in gear? What is the jumping off point for Act 3?
ACT 3: (25% of your film's runtime)
    1. What is the climax of the film? Does the protagonist get what is wanted, what is needed, or something else entirely?
    2. In the Denouement, how does the film relax itself back to a state of equilibrium? How is everything resolved?
    3. How does the film end?


PARAMETERS for MAJOR PROJECT 2!

MAJOR PROJECT 2!  DESIGNING YOUR OWN SHORT FILM!

You are to create (alone, or with a group) a short film using inanimate objects as characters! These characters must move in ways that elicit human emotion from the characters, as well the audience!


GRADING PARAMETERS:  Your film must have the following at bare minimum:

  • Full interplay between light, shadow, characters, and camerawork.
  • Efficient texturing.  I will give a grade for the quality of each.
  • Character requirements: The BARE MINIMUM of characters needed is 2.  One inanimate object that behaves like a person. And another inanimate object that behaves like a… well… inanimate object. You can add things like trinkets and accessories to your characters, but work smart!
  • Storytelling quality! I need to feel emotions and reactions to the events at work!
  • Teamwork and coordination! If you work in a team, make a copy of your production worksheet from earlier this semester and keep giving me updates every class of what you have created.
  • You will not be required to create sound for this film, but if you are interested in including sound, we will create a smart timeline to add basic music or sound to your film in adobe premiere!

Schedule for classes:

October 28th:
Project Started! Film Discussion, Groups Assembled, Preproduction begins!

October 30th:   General story idea established by this date!  

November 4th:
 Story must be finalized by this date!

November 6th:
All keys and most in-betweens must be made! Use the weekend to finalize polish! Light, Shadow, and the like!

November 11th:
Film must be complete @ 4:20! And fully rendered out! ZERO EXCEPTIONS!

Production methods tips:
  • Make a master scene! This project is dependent on all of you staying organized!  Use the master scene to import in objects made from different people!  
  • As you get further in, you will need to reload textures into your work, so start making basic shaders first!  Have models made with basic shaders applied. And have different people put together different sections!
  • Design a *smart project...* something that can be completed in two weeks, but also lets you do the cool things you’ve always wanted to do!

Thursday, October 16, 2014

Assignment for Tuesday, October 21st!

Using the skills you developed in class! Please produce the following for monday!

A. Three (3) Scenes with exceptionally accurate lighting!
  • One Interior Scene
  • One Exterior Scene
  • One Scene from a 3D animated film of your choice! (Lighting in this scene will be focused more on cinematography! Use a number of cubes to represent characters in the shot!)


Match the colors, materials, and lighting of those scenes!  If things are glass, do the best you can to create glass!  Do not add tons of extra textur  This assignment is about Layout, Composition, and Lighting!

B. When you are finished, produce 3 renders of your scene at HD1080 resolution! You will be graded on your layout and lighting accuracy!  We will look at these in addition to your videos for critique!

C. Have your video completed and ready to show in class! Have your snapshots of your scene assembled as well so you can showcase your scene in the round!

D. Turn your work into the RENDERED VIDEOS folder before class! I will check for work at 4:20! We will start critique at 4:30!

*** If you have not completed it, read The Cinematography of the Incredibles, Parts 1-3 in the post below this one!

Before critique starts, I'll show you how to reload your textures in case you ever need to work on alternate computers.

Thursday, October 9, 2014

Assignment for Thursday, October 16th!

First, remember what is due on Friday by 5:00 PM!

10 rendered images:
5 rendered in Maya Software
5 rendered in Mental Ray

10 snapshots of your scene, using WIREFRAME ON SHADED.  This is so I can check edge loops! 

Your project folder, loaded on the server as well!

Due on Thursday:

Your 20-second rendered video! Remember there is a video demonstration in the server under DM310 > DEMONSTRATIONS.  The test file in the video is also located in there.


As a precursor to Thursday's class: read part 1, 2 and 3 of THE CINEMATOGRAPHY OF THE INCREDIBLES.  (click that name for the link!)


To look at a nice example sof rudimentary cinematography and shot choice, click these links!
3-Point Lighting

Thursday, August 21, 2014

Preparation and Assignment for Next Tuesday!

*as a note, the website for this class will be changing to mcadm310.blogspot.com after Tuesday.*

1.  Complete the following:

  • Create 3 primitives:  A Cube, A Sphere, and a Pyramid.
  • Assign a blinn shader to the sphere, and a lambert shader to the cube and pyramid.
    • (Name each shader. You should have 3 by the end.)
  • Color each object with the Attribute editor.
    • The sphere should be a cool color.
    • The Cube should be a warm color.
    • The pyramid can be any other color you want.
      • MAKE SURE YOU MAKE THE PYRAMID TRANSPARENT!
  • Click on the side of the cube facing ("front").  
  • Create an image plane on this side. To do so, remember the following:
    • Add a new material. Make it a lambert.  Click the checker option to the right of "Color" in the attribute window.
    • Once you click the little orange folder, click "FILE."
    • Add the HELICOPTER FRONT IMAGE to your side.
    • After that, under the polygon menu, select the following:
      • CREATE UVs, PLANAR MAPPING.
        • (make sure you click the square to the right of planar mapping.)
        • Select the proper axis to project your image, and hit APPLY. 

2.  As preparation for our first project: Read the following: The Cinematography of the Incredibles Part 1. We will cover parts 2 and 3 in the next couple classes.

As an extra guide, I made a few references images for you below. Feel free to click these and add them to your notes!  Feeling comfortable maneuvering through Maya's options and settings is the most important thing for everyone to be able to from this first day.   It will make it so much easier when we get into modeling and cinematography philosophy next week!

As always, email me at mshaw@mca.edu if you have any questions!




Tuesday, August 19, 2014

Welcome to 3D computer animation!

Class DM 310 - 3D Computer Animation
Location - Mac Lab 3
Professor Michael Shaw
Time:  Tuesday and Thursday:  4:20 - 6:55
Contact:  mshaw@mca.edu
Office Hours: (Location and time TBA) 
(1 hour before or after class; will be finalized by end of first week.)

COURSE DESCRIPTION:
Welcome to DM 315!  This course serves as an introduction to the various pipelines and processes within the medium of 3D Computer Artistry.  Over the course of the semester, you will learn about each part of the 3D production pipeline, from conceptual design, to modeling, texturing, lighting, and animation.  As this is an introductory course, students will be expected to gain a solid understanding of the main toolset of the class, Autodesk Maya, in which we will create, render, and export all of the products we create in this class.  Specialization and its relationship with the animation industry will be discussed at key points in the class, to encourage new career options for the students.  Above all, as with all animation classes, achieving coherent storytelling and artistic communication is our prime objective when producing 3D artwork!


METHODS:

CLASS DEMOS AND DEMONSTRATIONS
To achieve the above, each block of the class will be introduced with an interactive demonstration of the concepts we will cover.  Class participation is paramount, as is asking questions for clarification.

CLASS DISCUSSION ON PRINCIPLES AND METHODOLOGY
Upon finishing each demonstration we will discuss what we have learned and it’s role in animation as a whole.  As learning the ins and outs of our software is paramount, we will be discussing multiple strategies when creating 3D art.

Ultimately, the goal of the discussions is to ease the point of entry into each project. This way, students spend less time focusing on unimportant specifics and maintain a holistic viewpoint for executing and implementing ideas.

PROJECTS
In addition to class demonstrations, students will be given the chance to create personal projects that broadens their abilities.  Each project will focus on different parts of the 3D production pipeline, as well as developing skills that will be revisited in future projects.  In learning this new art form, students are encouraged to help and learn from each other as we navigate the trials, errors, and successes that arise from 3D production.

COURSE GOALS:
·      Students will demonstrate the ability to model, texture, and light a scene for a 3D animated production.
·      Students will demonstrate a firm understanding and implementation of visual storytelling devices for 2D animation as well as 3D animation.
·      Students will demonstrate the ability to apply principles of cinematography to 3D artwork, to accurately capture each scene.
·      Students will research concepts of 3D production outside of the class, pushing their knowledge beyond in-class coursework, then sharing their findings with the students.
·      Through collaboration, students will append their knowledge of the animation production pipeline with their newfound knowledge of 3D animation and spacial recognition to create a compelling short sequence.
·      Students will complete the class with the ability to produce 3D artwork with speed and efficiency.

STUDENTS' PROFESSIONAL GOALS:
·      By semester's end, students will demonstrate a level of speed and accuracy when modeling objects.  We will implement daily trials where students will learn to model, texture, and light simple objects with speed and accuracy.
·      Students will showcase their work beyond the classroom by establishing a professional web presence.
·      Students will pursue their career aspirations, and refine their search with an informed perspective on industry standards and criteria.
·      Students will demonstrate experience gained from understanding both the competitive and collaborative sides of the animation industry.
·      Students will demonstrate mastery over the tools used to create an animated film, both analog and computerized.
·      Based on in-class experiences, students will gain the ability to visually recognize and verbally explain how a 3D scene is constructed when watching films.

-------------------------ASSIGNMENTS and REQUIREMENTS---------------------------

ATTENDANCE POLICY:

You are required to attend class everyday, on time.  Students are allowed to miss via MCA's handbook, 2 absences due to illness or emergency.  For every absence afterward, your final grade is lowered one full letter grade. Therefore, missing six (6) classes is the equivalent of failing the course. Three tardies equals one absence.   Notify me ahead of time if you will be late to class. Arriving more than 30 minutes into class will count as an absence, as will leaving early, or constant wandering in and out.

In this course you will need to use class time efficiently. This means not leaving early, wandering in and out, or arriving late.  Leaving class early constitutes an absence unless an arrangement has been worked out with me.  Assignments will require additional time out of class to complete as well.  If you miss an assignment due to lateness or absence, take the initiative by checking the syllabus and/or getting it from another student.  Notify me ahead of time if you will miss class that day.  If you then have questions, email me, or come see me after class or during office hours. 

TURNING IN ASSIGNMENTS:
Students are required to turn in assignments on time, on the blog and/or server, as instructed for each assignment.  Any assignments that require printing must have their work printed before class, unless otherwise instructed.  Failure to print assignments before class will result in that project being considered "Late," and subject to the same
penalties.

Late assignments will not be accepted for major critiques, final projects, midterms, and any other major assignments assigned at my discretion. An assignment that is turned in, on time, with a proficient level of work may be reworked and turned in again at a later date, for a higher grade.

For all other assignments, the class works on a 3 strike policy. Please make note of the following:

1st late project: -1 letter grades. (maximum: B)
2nd late project: -2 letter grades. (maximum: C)
A third late project will not be accepted.

You will have a maximum of 2 days to turn in your project for a grade, with your assignment dropping 1 additional letter grade for each day it is not turned in.

CLASS BLOG, CRITIQUE, AND STUDENT WEB PRESENCE:
All assignments will be posted in full detail to the class blog, located at
http://mca-dm315.blogspot.com. The blog will be updated/checked regularly, so     
students are free to reply to assignment postings with questions, comments and concerns.
As we complete projects in the class, we will develop a web presence to showcase our work. (Creating blogs via blogger. or tumblr.) We will also use these blogs to communicate outside of class.

As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

IN CLASS DISCUSSION, CRITIQUE, AND EXERCISES:
            You will be expected to do original analysis of your work, as well as the work of  
your peers and professional artists.  We will do this through communication via blogs, and through in-class critique.  As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

VISITING ARTIST LECTURES:
You are required to attend 50% of these lectures and post a short review to your blog.


--------------------------------------------------------------
Materials and Supplies

0. Essentials: 
  • A 3 Button, USB mouse
  • A sketchbook for making designs in this course.
  • A spiral notebook for taking notes. (having a spiral notebook helps for this course, but doubling up in your sketchbook is allowed.


1. Textbooks (READINGS):
A textbook is not assigned for this course.  However, students will be given constant articles and instructional material that will help explain and retain everything covered by the course.

Due to the power of the internet, each student will be given instruction on how to utilize the internet to exponentially expand his/her skill set upon finishing this course.

Within the class, students will be required to read or watch any assigned readings or videos prior to the next class, as each reading or video is designed to supplement topics that will be covered.

For Students first learning maya: The following resources are available on the internet, I will instruct you on how to best use these resources.

Website:  Maya Tutorial for Beginners (good for learning streamlined navigation)

Autodesk Website:  Maya Hotkeys:


For Expanded Learning and Reference in class, “Getting Started in Maya”:  http://download.autodesk.com/us/maya/Maya2012_Getting_Started/index.html

2.  External Hard Drive for saving work: About $130
Can purchase online, and use with other classes. An investment purchase that should last you the rest of your undergraduate career.
Note: The computers now use primarily USB 3.0 connections.  The Hard drives listed below are compatible both with mac and pc, but require formatting to go cross-platform.  If you use firewire connections, you will need a firewire-to-USB converter.  Check the model number online to see if it runs at 7200 rpm, for optimized performance.

Western Digital Brands:
3TB My Book |  http://tinyurl.com/HD4mac
3TB My Book Essential | http://tinyurl.com/HD4win

3. A sketchbook for storing all of your ideas, and in-progress work. Must be separate from other classes, but can contain your personal work within.
Students will be asked to produce designs and sketches of each project to turn in to me.  These drawings should be directed towards building a 3D animation portfolio to supplement the current portfolio students are working on.

--------------------------------------------------------------
GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9a.m. on their scheduled dates. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


LEARNING ACCOMMODATIONS:
            In compliance with MCA policy and equal access laws, I am available to discuss  
appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

HEALTH and SAFETY PRECAUTIONS

            As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials

Handling Protocols - September 2007"