1. Complete the following:
- Create 3 primitives: A Cube, A Sphere, and a Pyramid.
- Assign a blinn shader to the sphere, and a lambert shader to the cube and pyramid.
- (Name each shader. You should have 3 by the end.)
- Color each object with the Attribute editor.
- The sphere should be a cool color.
- The Cube should be a warm color.
- The pyramid can be any other color you want.
- MAKE SURE YOU MAKE THE PYRAMID TRANSPARENT!
- Click on the side of the cube facing ("front").
- Create an image plane on this side. To do so, remember the following:
- Add a new material. Make it a lambert. Click the checker option to the right of "Color" in the attribute window.
- Once you click the little orange folder, click "FILE."
- Add the HELICOPTER FRONT IMAGE to your side.
- After that, under the polygon menu, select the following:
- CREATE UVs, PLANAR MAPPING.
- (make sure you click the square to the right of planar mapping.)
- Select the proper axis to project your image, and hit APPLY.
2. As preparation for our first project: Read the following: The Cinematography of the Incredibles Part 1. We will cover parts 2 and 3 in the next couple classes.
As always, email me at mshaw@mca.edu if you have any questions!
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