Thursday, August 21, 2014

Preparation and Assignment for Next Tuesday!

*as a note, the website for this class will be changing to mcadm310.blogspot.com after Tuesday.*

1.  Complete the following:

  • Create 3 primitives:  A Cube, A Sphere, and a Pyramid.
  • Assign a blinn shader to the sphere, and a lambert shader to the cube and pyramid.
    • (Name each shader. You should have 3 by the end.)
  • Color each object with the Attribute editor.
    • The sphere should be a cool color.
    • The Cube should be a warm color.
    • The pyramid can be any other color you want.
      • MAKE SURE YOU MAKE THE PYRAMID TRANSPARENT!
  • Click on the side of the cube facing ("front").  
  • Create an image plane on this side. To do so, remember the following:
    • Add a new material. Make it a lambert.  Click the checker option to the right of "Color" in the attribute window.
    • Once you click the little orange folder, click "FILE."
    • Add the HELICOPTER FRONT IMAGE to your side.
    • After that, under the polygon menu, select the following:
      • CREATE UVs, PLANAR MAPPING.
        • (make sure you click the square to the right of planar mapping.)
        • Select the proper axis to project your image, and hit APPLY. 

2.  As preparation for our first project: Read the following: The Cinematography of the Incredibles Part 1. We will cover parts 2 and 3 in the next couple classes.

As an extra guide, I made a few references images for you below. Feel free to click these and add them to your notes!  Feeling comfortable maneuvering through Maya's options and settings is the most important thing for everyone to be able to from this first day.   It will make it so much easier when we get into modeling and cinematography philosophy next week!

As always, email me at mshaw@mca.edu if you have any questions!




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