Wednesday, January 30, 2019

Additional Modeling Tips!

  • Duplicate Special:
    • use X and D to select an object.
    • move cursor to origin.
  • edit - duplicate special.
  • Soft Selections: B Key.
  • Cords: Use EP curve tool for precise drawing, or cv curve tool for more general drawing.
    • Surfaces ---> Extrude
    • Make holes using booleans. 
  • Booleans:  Mesh —> Booleans —> Union, Difference, or Intersection

    • Union: Join 2 objects
    • Difference: Subtract first object from second object.
    • Intersection: Subtract everything but the intersection.
  • Options for More Organic Modeling:
    • Soft Selections: Tap B Key. (Hold B key to change soft selection brush size.)
    • Paint Selection Tool: Faster method of selecting components on a surface!
    • Mesh Tools -> Sculpting Tools -> Sculpt Tool
      • Photoshop-like brush tool for sculpting objects!
      • Settings for brush size and strength.
      • Keys for manipulation:
        • Hold Shift Key to soften objects
        • Hold control to draw the opposite action. (hill becomes valley, etc.)
        • Hold B key to control brush size as well.

Wednesday, January 23, 2019

Homework for Monday: January 28th

BASIC MODELING TIPS
 



A. Complete your in-class assignment where you try to build a 3-D model of some simple 2-D object! You are allowed to model bottles or cups for this version of your project!

B.  Using the skills you have learned this week, create a BRAND NEW 3-D model of a single object!  You will want to bring the object to class so we can compare your model to the original!
avoid simple models like cups and the like.

  • Avoid objects that are too organic and complex, like backpacks, drapery, people, or animals (toy or otherwise)
  • In this project, the goal is to learn how to model hard surface objects (inanimate objects that make up environments and objects that we commonly use!
  • Good examples for this project:
    • A pair of glasses.
    • A hat.
    • A shoe.
    • A chair or table (make sure the object is portable enough to bring to class!)
    • Headphones
    • Keys
    • And many other objects!

  • For this project: I am grading based on the following:
    • Composition: Can we identify the object or scene you have created?
    • Understanding of tools: Can you identify the basic tools you have used and walk us through your scene?
    • Naming Conventions and Organization:  Can you create a project that properly names every element you have used in your scene? (DID YOU NAME EVERYTHING?)
  • A link to Maya's basic hotkeys can be found at this link:  

Monday, January 14, 2019

Getting Started: The interface!




NOTE: VIDEO 2 is for next week. Watch at your leisure if you have completed everything else, including the homework.

BASIC MODELING TIPS
 



Videos will be provided in this class!  To view a video walkthrough of Maya's interface, please click this link!  Note: So your videos stay protected, they are currently unlisted on youtube. This allows you to comment on them and post questions for future classes without needing to worry about public meddling.  I will keep a list of videos in a sidebar once video #2 has been uploaded!


To Create a new Project: Go to File ---> Project Window.

  • Click "NEW"
  • Type a name for your project folder, select the destination (Documents, Maya, Projects)
  • Hit Accept!

Basic Tools (items in red are useful tools are not using yet write them down in your notes for later):
W- move
E- rotate
R- scale
G- repeat last command
- exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
- fit to selection/frame window
a - show all objects on screen
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
command + G - Group Objects Together!
- standard mode
2 - subdivision mode with cage
3 - subdivision mode
- wireframe view
- shaded mode
6 - texture mode

The UV texture Editor helps an artist assign custom textures to models!  We can create a PSD network that specializes in refined mapping of different types of surfaces and materials onto a model!

Types of Modeling Tools:
Basic movement tools (move scale and rotate)
Sculpt Geometry Tool
Lattices
Advanced Selection Tools (To Vertices, To Edges)
Convert > Smooth Mesh Preview to Polygons
Subdivision Modeling: Mesh > Smooth

The Channel Box gives us NODES to adjust our models at every stage of production.
The Attribute Editor lets us adjust shaders at every given stage of production.

The Layers Tab makes it easy for us to group objects!

  • To use it go to Layer -> Create Empty Layer OR Layer -> Create Layer from Selected

Rendering a scene is done within our RENDER SETTINGS for our animation!

Homework for Wednesday, January 23, 2019

Using the knowledge you have gained from class(on wednesday), create a small scene from a number of primitive objects! I'm not looking for excess detail or excess simplicity, but I am looking for a resolved scene that further pushes your skills beyond what we learned in class!

Here is an example:


  • Give yourself no more than 5 hours on this project!  Below are notes from our first class. Use them at your discretion!
  • For this project: I am grading based on the following:
    • Composition: Can we identify the object or scene you have created?
    • Understanding of tools: Can you identify the basic tools you have used and walk us through your scene?
    • Naming Conventions and Organization:  Can you create a project that properly names every element you have used in your scene? (DID YOU NAME EVERYTHING?)
As a reminder: refer to the previous post for information about the interface and basic navigation!

Happy New Year! Welcome to AN310!


COURSE# AN310: 3-D Computer Animation
Location: Mac Lab 3 – Room 004
Instructor: Michael Shaw
Time: Monday and Wednesday 1:00 PM – 3:30 PM
Contact: mshaw@mca.edu | 901.282.3902
Office Hours: Monday and Wednesday: 6:30 PM - 8:30 PM, Mac Lab 3 (Room 202)

Course Description:
Welcome to AN310!  This course explores the finer workings of producing computer-generated 3-D content and the processes we have at our disposal for achieving this endeavor!  The course utilizes modern 3-D and CGI tools to create environments, high-resolution models, cinematic studio lighting and realistic lighting, as well as introductory animation and video renders! The computers are outfitted with all the software needed to make the work of your choosing!  While in this class, every student will be given the chance later in the semester to pick a focus for a “final 3-D assignment,” where the student will be given the opportunity to produce content within a centralized medium and theme.

Methods of Study – The Flow of Class is as follows:
Class Readings / Video Demonstrations:
Due to the nature of our content, each week, students will be given video demonstrations and reference material to cover new course topics. This will serve as preparation for the next class’s content as well as permanent resources for you!

In-class discussion and lessons:
Often we will reflect on the material in class via group discussion. This is an opportunity to field questions and prepare us for content creation.  Often we will consider creation strategies, rendering methods, and previously established development pipelines, to create our own art.

Interactive Demonstrations:
For our class: Demonstrations will often be given with an interactive twist. You will be asked to demonstrate a skill, which we will then add on to, piece by piece.  This will be done to help you learn, implement, and master new techniques for art making within this class! 3-D art is generated via many different avenues. To strengthen your skills, each lesson builds off of the last.

In addition to this: You can download a copy of Maya 2016, 2017 and Mudbox from the Autodesk website for free. They will be compatible with the computers in Mac Lab 3, so you will be able to do work from home computers/laptops, granted you have the proper software updates! The goal of all class work and lessons will be to give you the tools necessary to develop into a better artist, character modeler, designer, and animator!
Note: A majority of the content of this class will be produced in MAYA 2016, to teach you rendering and texturing concepts that are important to the history of 3-D production and common development practices.


Projects:  Projects will be divided into two types:

In-Class projects will be shorter assignments tied to demonstrations. These are projects that will help you understand and implement new concepts.  Often they will be due at the end of class, or by the end of the following class.

Large-scale projects will be the longer assignments that work towards building a body of work you will turn in at the end of the semester.  These projects include short sequences, models, environments, and animation tests.  For some of these assignments, you will be given the choice to work together as a group, or alone. Prior to the first assignment where this is a possibility, we will have a day where we discuss group dynamics. Each project will be executed in stages including the following: Investigation; Brainstorming; Creation; Reflection; Revision.  

Reflection time will be given for the day after a project is turned in. We will take a day to review all assignments, and come back to class with our findings in an open discussion. This process gives you the tools to leave what (for many of you) is your final animation class with the ability to direct yourself into new avenues of exploration! This will help you quite a bit when we get to professional development.

Class time will be divided between instruction and implementation, both often occurring at once.  You will be notified of any scheduled studio days for projects. On those days, I will be in class and serve as a guide to help with problems, critique assignments, and answer questions!

Fields of Study Include:
----------------------------------------
Basic Maya Interface: Learning how to work in 3-D.
Lighting: How to create bones for a 3-D Character of your creation, and how to make the subsequent skeleton function properly within an animation. (We actually have a software granted to us by a third party to help alleviate this process! i.e. save time!)
Texturing: The meat of this class:  How to apply your 2-D animation skills in a 3D environment, and make believably moving and acting 3-D characters!
Modeling: What it is, how to do it, and how to do it faster?
Mudbox and Organic Modeling: How to use sculpting software to build more organic-looking models, and integrate them into your workflow!
Cinematography: Using Cameras in 3-D Animation
Blend Shapes: Making an animated objections morph and act in space.
Basic Character Animation: Using a pre-constructed rig to practice character animation and movement!

DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of 3-D computer graphics production.
Students will be able to coherently communicate the content of their 3-D productions.
Students will demonstrate the time management skills necessary to complete the entire 3-D art creation process.
Students will demonstrate the capability to effectively publish their animation art via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 1:00 PM every day, unless otherwise noted.  The first 7 minutes of class will be for students to load projects and assemble assignments for the day. Any student in the door after 9:07 will be considered tardy. As written the Student Handbook, students who miss 6 days of class (three weeks of course instruction) will fail the course.  Three Tardies = 1 Absence. This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences (two weeks worth of absences) result in a loss of one letter grade.

------- IN THE EVENT THAT YOU ARE ABSENT --------
If you are absent, you must catch up on assignments via consulting other students first, and myself via email second. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.  It is YOUR responsibility to stay caught up in class during the semester.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Part of your grade depends on turning each of your assignments in on time at designated checkpoints.  As long as you are meeting current deadlines, all assignments can be turned in for final review at the end of the semester.  Any missed checkpoints during the semester will factor into your final grade for that project/assignment.

Supplies:
1)    Sketchbook and Notebook for taking notes. You will want to keep track of your notes and illustrations. I expect you to make comments and constantly critique your own work, in addition to others!
2)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! You will need it to properly save and catalogue your 3-D art. (Proper organization is paramount in 3-D asset creation.)  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with Mac and PC, but require formatting to go cross-platform.
Western Digital Example:
3)    3TB My Passport (Already formatted for mac) https://tinyurl.com/driveexample for keeping track of your computer files.
4)    Additional Reading materials will be given periodically in class.




GRADING:

Each assignment will be awarded a grade based on the following rubric.  Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects at midterm for a higher grade as long at the original project was turned in at specific checkpoints.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for portfolio upkeep.


ON MISSING PROJECTS AND DELETED SAVES:  Always BACK UP YOUR FILES IN THREE SEPARATE PLACES.

In the event that you lose your projects, remember that I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. Utilize Google drive, external hard drives, cloud storage solutions like Dropbox, our school server and other uses!

TO PREVENT A LOSS OF DATA WHEN IN CLASS:
Stay organized when saving your projects. Keep your class information in a giant folder, and be sure to back up your projects after class each day. Work from the Documents folder on the computer’s hard drive. DO NOT rely on SMALL FLASH DRIVES UNDER 4GB, or the School Desktop for saving your art. Remember that you can always back up your artwork to the school server.

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


LEARNING ACCOMMODATIONS:
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made. (more below under TITLE IX POLICIES)

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals.
Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
1. Immediately submit an online tech request to report any problems with a lab computer or printer. 
2. Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
3. Food and Drinks must be kept closed and in designated areas (table against wall, or similar area away from computers) to prevent spillage.
4. Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc. Dispose of food in the receptacles in the SLEAZE and SLIME to prevent ants.
5. Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted periodically to conserve virtual memory. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
6. Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
7. Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

OSHA MANDATE:
Memphis College of Art students and faculty are required to follow the standards detailed in the "OSHA” Materials guidelines.

TITLE IX POLICIES:

Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.

Course Content and Title IX Reporting
All faculty and staff at Memphis College of Art are designated “responsible employees” and required to report any information regarding sexual harassment, sexual or domestic abuse, or sexual or domestic violence to the Title IX Coordinator. Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art requires that your instructor disclose this information to the Title IX Coordinator to ensure students’ safety and welfare are addressed. The Title IX Coordinator will contact you and/or those involved about accommodations, remedies, and resources available at Memphis College of Art. More information about Title IX policies and procedures can be found on the Title IX webpage at mca.edu.